Edain Mod 4.8.5 Released!
Report RSS Edain Mod 4.8.5 released! 
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Edain 4.8.5 is out, featuring new maps, a submod for Arnor and Belfalas, and many other changes!
Posted by ElendilsCousin on Aug 31st, 2026
Greetings, companions of Edain!
Today, we released patch 4.8.5 for the Edain Mod.
You can now easily download this patch via the update function of the Edain Launcher.
If you have not yet installed an Edain version, you must first download the basic version as a complete package by clicking on the banner. Then, you must use the update function of the Edain launcher after downloading to patch the Edain mod to the latest version. Click on Update until no more versions are available - this may take some time.
The 4.8.5 update is also available through the All-in-One launcher.
If you have problems with the installation, please have a look at our support forum!
More new maps
The last patches saw several new maps being introduced that had originally been created for other mods such as 1.09, which we then adjusted for Edain. Many of those have become fan favourites, so we continued this direction and have added another ten maps for you to enjoy in Edain.
At war with the Easterlings
On the way to Ravenhill
Reclaiming their ancestral halls
A new submod, and a new tournament
Since the Edain Arena was opened in the All in One launcher, many new players have begun fighting for glory on the battlefield there, which we think is awesome. It also led to increasing requests to make Arnor and Belfalas playable as individual factions, not just mapfeatures, in the arena. It took us a while to figure out a good way to make this happen, but alongside 4.8.5, we will release a new submod that makes Arnor and Belfalas available alongside Gondor in the skirmish menu on every map.
The submod will be automatically activated when you are fighting in the arena, but it will also will work in singleplayer matches. However, it will only work for you, but not for the AI. If you want to fight an Arnor AI opponent and are using this submod, the AI will be completely inactive. That is an engine limitation we cannot circumvent yet. You yourself can play as Arnor or Belfalas on any map; the AI cannot. You can download the submod here.
And as it happens, it is a great time to give Arnor and Belfalas a try: The community is organizing a 1v1 tournament starting at the end of September, the Edain Coronation Cup. It uses a different format than previous tournaments that allows for more beginner friendly matches early on. Additionally, players have to opportunity to be seeded according to their rank in the 1v1 arena - so if you're interested, now is the time to show your mettle on the ladder!
For more information about the rules and the signup process, go to the Edain Community Discord server.
Miscellaneous
As always, the new update also features a number of smaller tweaks, quality of life-changes, and bugfixes. For example, the waiting period before you can build a new settlement structure after destroying the old one has been reduced from 10 to 5 seconds. Several FX were updated, more cavalry units use new horse models, and the Dwarven Travel Camp can now use a rally point to get your ponies to safety. We also managed to identify and fix crashes with the Lorien AI and an issue with the ringhero Durin's expedition. The full list of changes and bugfixes can be found in the spoiler below.
And for all those of you who are more interested in the new faction that we have spent most of our time working on, we again have a treat. Take a guess: What are you looking at here?
Rumour has it that these structures have already found their way into the new patch...
The full list of changes in this patch can be over on the Modding Union.
As always, we are looking forward to your feedback. Have fun playing!
Your Edain team